ngx3js

Angular & Javascript 3D library

  • ngx3js

Downloads in past

Stats

StarsIssuesVersionUpdatedCreatedSize
ngx3js
0.137.5-20220221142 years ago3 years agoMinified + gzip package size for ngx3js in KB

Readme

ngx3js
!NPM Packagenpmnpm-url !NPM Downloadsnpm-downloadsnpmtrends-url

Angular & Javascript 3D library ###

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library in angular. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.
!Buy Me A Coffeebuymeacoffee-imagebuymeacoffee-url
HomeExamplesDocumentationAPI Documentation

Usage ##

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
To Install you can choose one from two method.

Ngx3js Install - Method 1 - Recommanded ###

# install shell script
npm install -g @angular/cli
npm install --save ngx3js
node ./node_modules/ngx3js/bin/patch.js
npm install 

Ngx3js Install - Method 2 ###

# install by npm
npm install -g @angular/cli
npm install --save ngx3js
npm install --save three@0.137.5
npm install --save-dev @types/three@0.137.0

Imports Ngx3JsModule - Required ###

To use ngx3js have to import Ngx3JsModule in src/app/app.module.ts or some other place modle.ts
// src/app/app.module.ts

import { Ngx3JsModule } from 'ngx3js';

@NgModule({
	....
	imports: [..., Ngx3JsModule],
	....
})

Change Default Assets Url - optional ###

If you chhange assets in angular.json file must be setted!
// src/app/app.component.ts

import { ThreeUtil } from 'ngx3js';

export class AppComponent {
	ngOnInit(): void {
	  // any where use ngx3js for just one time
	  ThreeUtil.setAssetUrl('assets/examples/');
	}
}

Change angular.json for basic assets ###

if you need lottiecanvas add "nodemodules/ngx3js/assets/js/libs/lottiecanvas.js" to scripts like below. if you need DRACOExporter add "nodemodules/ngx3js/assets/js/libs/draco/dracoencoder.js" to scripts like below.
the assets url can be changed by your site.
// angular.json
{
  "projects": {
    "your-project-name": {
      "architect": {
        "build": {
          "options": {
            "assets": [
                {
                    "glob": "**/*",
                    "input": "./node_modules/ngx3js/assets",
                    "output": "/assets/examples/"
                }
            ],
            "scripts": [
              "node_modules/ngx3js/assets/js/libs/lottie_canvas.js",
              "node_modules/ngx3js/assets/js/libs/draco/draco_encoder.js"
            ] 
          },
        },
      }
    }
  },
}

Change tsconfig.json for fs - optional ###

// tsconfig.json
{
  "compilerOptions": {
    "paths": {
      "fs": ["./node_modules/fs-web"]
    }
  }
}

Add Code to your template ###

<!-- src/app/app.component.html -->
<div style="width: 700px; height: 500px; display: block; position: relative">
  <ngx3js-renderer
    [controlType]="'orbit'"
    [controlOptions]="{
      enablePan: false,
      enableDamping: true,
      minDistance: 10,
      maxDistance: 500
    }"
    [statsMode]="0"
    [antialias]="true"
    [clearColor]="'0x000000'"
    [shadowMapEnabled]="true"
  >
    <ngx3js-lookat [x]="0" [y]="0" [z]="0"></ngx3js-lookat>
    <ngx3js-camera
      [type]="'perspective'"
      [fov]="40"
      [near]="1"
      [far]="1000"
      [viewport]="true"
      [x]="0"
      [y]="0"
      [width]="'100%'"
      [height]="'100%'"
    >
      <ngx3js-position [x]="-50" [y]="0" [z]="50"></ngx3js-position>
    </ngx3js-camera>
    <ngx3js-scene #scene>
      <ngx3js-light [type]="'AmbientLight'" [color]="'0x6688cc'"></ngx3js-light>
      <ngx3js-light
        [type]="'directional'"
        [color]="'0xffffff'"
        [intensity]="1"
        [castShadow]="true"
      >
        <ngx3js-position [x]="-3" [y]="10" [z]="-10"></ngx3js-position>
      </ngx3js-light>
      <ngx3js-mesh>
        <ngx3js-position [x]="0" [y]="0" [z]="0"></ngx3js-position>
        <ngx3js-geometry
          [type]="'Icosahedron'"
          [radius]="20"
          [detail]="2"
        ></ngx3js-geometry>
        <ngx3js-material
          [type]="'meshlambert'"
          [color]="'0xffffff'"
          [wireframe]="true"
        ></ngx3js-material>
      </ngx3js-mesh>
      <ngx3js-mesh>
        <ngx3js-position [x]="0" [y]="0" [z]="0"></ngx3js-position>
        <ngx3js-geometry
          [type]="'TextGeometry'"
          [text]="'Ngx3Js'"
          [font]="'gentilis_regular'"
          [size]="20"
          [height]="5"
          [center]="true"
        ></ngx3js-geometry>
        <ngx3js-material
          [type]="'meshlambert'"
          [color]="'0xff0000'"
        ></ngx3js-material>
      </ngx3js-mesh>
    </ngx3js-scene>
  </ngx3js-renderer>
</div>

Cloning this repository ##

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

ngx3js-module ###

git clone --depth=1 https://github.com/outmindkjg/ngx3js-module.git
cd ngx3js-module

ngx3js - examples and api docs ###

ngx3js module required to be reinstall.
git clone --depth=1 https://github.com/outmindkjg/ngx3js.git

cd ngx3js
npm uninstall ngx3js && npm install ngx3js
node ./node_modules/ngx3js/bin/patch.js

Releases & ISSUE & Ask Question ##

- Releases - GitHub
- ISSUE - GitHub - Email - outmind0@gmail.com